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Email LastManStanding Host


  ? Trivia Corner ?
Philophobia is the irrational fear of which emotion?
 
Format

The Last Man Standing is an open double elimination teams event based upon the Four Horsemen event that was popular back in the days of the Zone. Teams consist of four playing members including a captain.

The aim is to defeat all four members of the opposing team. Players may play their opponents in any order and not all members of the winning team need to play in each round. When a player loses a match, he is eliminated for the duration of that round.

The losing team enters the one-loss bracket. Losers in the one-loss bracket are eliminated from the competition.

The winning team in the main bracket plays the winning team in the one-loss bracket. The winning team in the main bracket will have 2 extra lives which will be bestowed upon the 2 players of their choosing. When the dust finally settles, the last man standing can claim victory for his team.

Entry Teams will be signed up by the captain of the team from the signup link on MyPage. All team members must have existing Warp player names for successful signup. The team captain can edit the playing team until the start of the tournament. Individual players must confirm their entry by using the 'Confirm' link on MyPage.

If a player must withdraw from the event for a period of time due to extenuating circumstances, the team captain may nominate a player of similar standard to replace him for the period he is absent. In this instance the team captain must contact the host before the start of the following round for the replacememt to be authorised.
Match Play Matches may be played in any order, except where a match has been started but not completed. In this case, the match must be completed before other matches are played by the two players involved, except in the case where one player is the last man standing for his team.
Team Logos Captains may email the webmaster and include the team logo as an attachment. Logos may be any size but will be displayed as 100 x 150 pixels
Round Lengths Rounds will be 10 days in length but may be optionally increased by the host if circumstances require it. Teams should make every effort to complete matches in the ten days or risk a forfeit loss. Rounds will not be extended simply because teams have not made an effort to schedule and play matches.
Notification of results All members of both teams will receive immediate notification of any results for their teams.
Match Lengths All matches will be 11pts except in the final where matches will be 13 pts.
Playing sites All players should be able to play on either rengames or world gaming center. It is expected that most players will hook up via MSN messenger or in the WGC lobby and arrange a playing venue from there.
General Web-based Tournament Rules All rules pertaining to conduct of web-based tournaments will be as provided in the Warp Gammon Web-based Tournament rules.  Players should pay particular attention to policies regarding scheduling.  Players who do not make a sufficient effort to schedule and play matches risk disqualification and suspension. 

It is anticipated that most matches will be played without formal scheduling by players meeting online and through MSN messenger. After the first few days, team captains are responsible for ensuring that their players schedule matches that have not been played.

Please read now this additional information on what is expected of players in scheduling at this link: scheduling standards.

Tournament Host The host of Last Man Standing is Tur_UncleSam. The co-host is cindybel. Where a conflict of interest presents itself for one of the hosts, the incident will be handled by the other host.

In the event of imperfections in tournament procedure (such as forfeits, withdrawals, inadequate time to play tiebreakers, frozen matches, etc.) the host may take such steps as are necessary to preserve the competitive integrity of the tournament.

In the event of any ruling involving either the host or co-host as a player, the decision will be referred to an impartial person or committee whose objectivity is agreed to by all concerned parties.

Forfeits Forfeits will be determined based on scheduling emails. If your opponent does not show at the scheduled time please include this information in your next scheduling email. Scheduling emails sent later than 2 days before the end of the round will not be considered unless a prior email has been sent to that opponent.
Warp Gammon points

Match points: 5 points in the qualifying rounds.
7 points in the final

Team Points: 3 points for each playing member of the winning team in each round

Gold points: 20 points for each member of the winning team 10 points for each member of the runner up team To qualify for gold points team members must have played at least 20% of the total matches played by his team.

 


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