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Format
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The Last Man Standing
is an open double elimination teams event based upon the Four
Horsemen event that was popular back in the days of the
Zone. Teams consist of four playing members including a captain.
The aim is to defeat all four members of
the opposing team. Players may play their opponents
in any order and not all members of the winning team need to play in each round.
When a player loses a match, he is eliminated
for the duration of that round.
The losing team enters the one-loss bracket. Losers in the
one-loss bracket are eliminated from
the competition.
The winning team in the main bracket plays the winning team
in the one-loss bracket. The winning team in the main bracket
will have 2 extra lives which will be bestowed upon the 2 players
of their choosing. When the dust finally settles, the last
man standing can claim victory for his team.
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Entry |
Teams will be signed up
by the captain of the team from the signup link on MyPage. All
team members must have existing Warp player names for successful
signup. The team captain can edit the playing team until the start
of the tournament. Individual players must confirm their entry
by using the 'Confirm' link on MyPage.
If a player must withdraw from the event for a period of time
due to extenuating circumstances, the team captain may nominate
a player of similar standard to replace him for the period he
is absent. In this instance the team captain must contact the
host before the start of the following round for the replacememt
to be authorised. |
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Match Play |
Matches may be played in
any order, except where a match has been started but not completed.
In this case, the match must be completed before other matches
are played by the two players involved, except in the case where
one player is the last man standing for his team. |
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Team Logos |
Captains may email the
webmaster and include the team logo as an
attachment. Logos may be any size but will be displayed as 100 x 150 pixels |
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Round Lengths |
Rounds will be 10 days in
length but may be optionally increased by the host if circumstances
require it. Teams should make every effort to complete matches
in the ten days or risk a forfeit loss. Rounds will not be extended
simply because teams have not made an effort to schedule and play
matches. |
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Notification of results |
All members of both teams will receive immediate notification of any results for their teams. |
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Match Lengths |
All matches will be 11pts except in the final where matches will be 13 pts. |
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Playing sites |
All players should be able to play on either rengames or world gaming center. It is expected
that most players will hook up via MSN messenger or in the WGC lobby and arrange a playing venue from there.
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General Web-based Tournament Rules |
All rules pertaining
to conduct of web-based tournaments will be as provided in the
Warp Gammon Web-based
Tournament rules. Players should pay particular
attention to policies regarding scheduling. Players who
do not make a sufficient effort to schedule and play matches risk
disqualification and suspension.
It is anticipated that most matches will be played
without formal scheduling by players meeting online and through
MSN messenger. After the first few days, team captains are responsible for ensuring that
their players schedule matches that have not been played.
Please read now this additional information on what is
expected of players in scheduling at this link:
scheduling
standards.
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| Tournament Host |
The host of Last Man Standing
is Tur_UncleSam. The co-host is cindybel. Where a conflict
of interest presents itself for one of the hosts, the incident will be handled by the other host.
In the event of imperfections in
tournament procedure (such as forfeits, withdrawals, inadequate
time to play tiebreakers, frozen matches, etc.) the host may
take such steps as are necessary to preserve the competitive
integrity of the tournament.
In the event of any ruling
involving either the host or co-host as a player, the decision
will be referred to an impartial person or committee whose
objectivity is agreed to by all concerned parties.
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| Forfeits |
Forfeits will be determined
based on scheduling emails. If your opponent does not show at
the scheduled time please include this information in your next
scheduling email. Scheduling emails sent later than 2 days before
the end of the round will not be considered unless a prior email
has been sent to that opponent. |
| Warp Gammon
points |
Match points: 5 points in the qualifying rounds.
7 points in the final
Team Points: 3 points for each playing member of the
winning team in each round
Gold points: 20 points for each member of the winning
team 10 points for each member of the runner up team To qualify
for gold points team members must have played at least 20% of the total
matches played by his team.
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