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Rules

Please note:As this format is experimental, we reserve the right to make minor adjustments to tournament procedure from the stated rules if we deem it will benefit the majority of players.

Format

The tournament will be a 7 round Swiss format.  Matches will be 15 points. Players are seeded initially by Warp rating, with the highest ranked player paired against a player half way down the ranking.

Scoring

A players score for a match is based on the loser's match score. The loser receives his match score while the winner receives 30 - loser's score. In the second and subsequent rounds players are ranked by the cumulative scores with the top scoring players paired together and so on down the line to the lowest scoring players. No player will play the same opponent twice in the same tournament.

For the first 4 rounds, when a match has not been played by the deadline a forfeit score of up to 20 points will be awarded each player, dependent on the scheduling efforts of each player. Matches scheduled late will not receive the maximum award.

In the final 3 rounds a maximum forfeit score will be awarded of up to 20 points or the player's average score in the first 5 rounds, whichever is the greater.

Forfeited matches may be played during the following round for the first 4 rounds, in which case the match score will replace the forfeit scores. Players who need an extension for the final 3 rounds must contact the host.

Match Logs Players should save matchlogs. On rengames this can be done automatically. On WGC you need to save the log just after completion of the match. This will serve as evidence that the match was played and the score is correct. On no account are matches to be reported as played if they have not been played to completion.
Disqualification This tournament relies on players scheduling and playing matches. Players who fail to either schedule or play a match will be removed from the tournament.
Entry Players may enter only once.  Signups will close at 6 PM Pacific time on the last day of the month.  The draw will be posted as soon as practical thereafter.

There are no entry fees or prizes.

Late entries will be accepted and will enter with a score of 12 points per missed round. Late entries may replace players who have not scheduled at all for the first 2 rounds.

General Web-based Tournament Rules All rules pertaining to conduct of web-based tournaments will be as provided in the Warp Gammon Web-based Tournament rules.  Players should pay particular attention to policies regarding scheduling.  As a general guidelines, a player will be required to play at his opponent's convenience if s/he fails to reply to the initial scheduling email by 2 days after the earlier of when the email is sent or the start date for the round.  If four days pass with no reply, a forfeit may be awarded against the player by the host.  Players do not need to petition the host for a forfeit win. 

All forfeits are based upon scheduling emails. An extension of up to two days will be granted on request if the players have been attempting to schedule.  

Players may be denied entry for failure to complete matches in this or any other Warp Gammon web-based event.

Players who have not played a match or sent any scheduling emails for that match will be removed from the tournament.

Matches will be played at the rate of about one every seven days.  The schedule may be adjusted slightly in the first month.

Tournament Staff The Matterhorn Tournament Host is cindybel  The Director of Warp Gammon is SteveWorld.

In the event of any ruling involving any WarpGammon staff member as a player, the decision will be referred to an impartial person or committee whose objectivity is agreed to by all concerned parties.

Warp Gammon points
Win Bonus*
Main 9 points

1st - 50 points
2nd - 30 points
3rd - 20 points
4th - 10 points

Ratings Matches will be rated in the WarpGammon rating system.  The details are explained on the WarpGammon ratings pages.

 


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