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Web-Based Tournament Rules

 

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Entry

To register you must have a valid Warp Gammon name. New players can sign up here. Registration is then via the signup link for on MyPage

You are expected to complete all of your matches. If you do not play all your matches, you may be excluded from future web-based WarpGammon Tournaments.

Unless specifically stated otherwise elsewhere in WarpGammon Tournament's rules, you may enter the tournament using only one player name.  If you enter more than once, you may be disqualified from the WarpGammon Tournament.

Location

You may play your web-based WarpGammon Tournament matches on any backgammon venue that you and your opponent agree on.  Possible venues are detailed on our PlayingSite Page. Please add the sites you are available to play on to your profile.

You must understand and follow all rules of the game site you play on. Many sites, namely the money sites, have clocks that limit time for moves and matches. Be aware! Clock disputes will not be entertained.

Warp Gammon does not have a default playing site. If you and your opponent cannot agree on a venue, the Warp Gammon Host will determine the venue by random draw from the mutual venues registered in your WarpGammon profile. It there are no mutual venues, the win will go to the player registered on the most venues. In the event that each player is registered with an equal number of venues with none in common, a double forfeit will be recorded for the match.

It is recommended that you have a login on at least two of Safe Harbor Games, World Gaming Center and Renaissance Games

If there is a software malfunction in a game that prevents you from obtaining a valid result, you may settle with your opponent in any mutually agreeable way. If you cannot agree on a settlement, stop the match play and contact a Warp Gammon Tournament Host. The Warp Gammon Tournament Host will determine a settlement which, as closely as possible, gives each player the match-winning chances they would have had if the irregularity had not occurred.

Brackets

Your assigned matches will appear in the Pending Matches table on MyPage. It will also have the date due. You can schedule and report matches from this table.

Scheduling your matches

Your WarpGammon Tournament match must be played before the deadline for the Round.  Please notify the WarpGammon Tournament Host promptly if you require an extension. The tournament host may at his discrection allow an extension if time permits but is under no obligation to do so.

To schedule with your opponent use the Scheduling buttons in the Pending Matches table on MyPage.  The WarpGammon Tournament Host receives copies of all scheduling emails you send.

You should add your normal scheduling times to your profile to assist with scheduling. Once you have done this you do not need to send your scheduling times in your scheduling emails. The scheduling time, in your own time zone, will then be displayed in the Pending Matches table.

You should try to schedule at least two days in advance to give your opponent time to respond. Do not leave scheduling until the last day. The host is entitled to disregard scheduling emails that are sent on the day the match is to be played.

If there is a scheduling dispute, we will look only at the emails you sent using the scheduling form. We will resolve disputes and forfeits based primarily on these criteria:

Promptness of communication
Clarity of communication
Flexibility in venues and times offered

If the deadline for your match passes and we have not received a result or seen any scheduling emails between your and your opponent, we will record your match as a "Double Forfeit".

The WarpGammon Tournament Host may help facilitate scheduling difficulties.

Playing your match

Your match is considered started when both you and your opponent click the dice. Once started, the match should be played to completion unless there is a prior agreement between players or there is an unforeseen emergency or interruption to the internet. There are NO grounds for interrupting a match on trivial grounds such as you feel the dice are against you or any other such reason. This seriously inconveniences your opponent.

Doubling: You must set Auto Doubles to "OFF". You may double unless the Crawford rule is in effect.  Most programs handle this automatically. Mouse errors may be corrected by mutual agreement between the players, but if you misclick your opponent is within his rights to refuse a request to reset.

The DEFAULT settings for a match should leave the match open to all kibitzers and chat should be allowed.

Neither player may set NO KIBITZERS. Kibitzers have the right to watch (and learn) from other players matches, provided they do not disturb the play.

A player may, upon notifying his opponent, set the table settings to SILENCE or IGNORE.

Arriving late for your match

If your opponent is late, you should wait at least 20 minutes after the scheduled start time.  Please document your opponent's failure to show by using the Scheduling Email Form.

Failure to play your scheduled matches, or not showing at all, is very disruptive to the WarpGammon Tournament, as well as indicates poor sportsmanship.  Therefore, if you are often late or don't show for your scheduled matches, " you may not be allowed to enter other web-based WarpGammon Tournaments for some period of time.

Excessively Slow Play

If you or your opponent cannot play at a reasonable pace for any reason, you should stop playing the match and continue at another time. In general, you should allow 7 to 8 minutes for each match point. For example, you should expect an 11 point match to take about 77 to 88 minutes.

Boots

You will be considered to be booted when you are unable to continue the game play.  If your opponent boots, you are expected to allow your opponent a minimum of 20 minutes to return from a boot.  If your opponent does not return in 20 minutes, you must reschedule the match and complete it as soon as possible.

If you are playing on a money server, please remember that booted matches are resolved after a short time period and for this reason you should consider carefully where your play. Attempt to get a screen shot of the board as it was when the boot occurred. We WILL NOT hold you to results based on a boot time-out. Unrestoreable matches will be addressed the same way as a software malfunction as described in the Location section above.

There are no boot limits.

Reporting your win

You must report your WarpGammon Tournament match win using the Report buttons in the Pending Matches table on MyPage. Please post your results within 24 hours after you completed your match.

If you mis-report please contact the host immediately so the result and ratings record can be reversed.

Disputes

If you have a dispute, bring it immediately to the attention of the WarpGammon Tournament Host.  If the Host is not available, please contact any WarpGammon Host to report the incident.  Disputes will be heard by an impartial and knowledgeable committee if appropriate.

Code of Conduct

Please read and understand the WarpGammon Policies and show good sportsmanship!

All matches must be played in compliance with the rules of the game site. If you violate the site's rules you may be disqualified from the Warp Gammon Tournament.

 

 


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