January: points winner Denby Pettitt  81     Year to January : points winner Denby Pettitt  81     Kakadu: Feb 2024  Winner: Shane McNally Runner Up: Joseph Heled   Freycinet: Jan 2024  Winner: Kevin Jessup Runner Up: Joseph Heled   Whanganui: Nov 2023  Winner: Denby Pettitt   84   Runner Up: James Noble   74   Third: Hasan Ozseyhan   73   Fourth: Samin Farzaneh   67  

Kakadu Tournament Rules

Format Entry Vacation Rule
Scoring Tie Breaking Match Settings
Scheduling your Matches Forfeits Tournament Staff
General Web-based rules ANZBGF Points
Format

The League will be organized in divisions.  Each bracket will play a complete internal round-robin.  Brackets are organised in ladder formation. The target size per division will be 6-8 players.  Entry may be limited if necessary for an appropriate movement.

Each League session runs from the 1st to the second last day of each month.  All match results are due on or before the second last day of the month.  Late postings may be accepted if prior agreement has been reached with the host.  Our target date is to post brackets by the 1st, but this date is not guaranteed.

The highest-ranked players in each division will move up the ladder to the next highest division. The bottom ranked players in each division will move down the ladder. The actual number promoted and demoted will depend on the total number of participants and the total number of divisions. and is given by int((number of entries/number of divisions)/4). If there are available places in higher divisions due to non-returning players they will be filled by the highest rank players in the division below who have not been automatically promoted.

Bracket assignments within a level will be assigned at random.

Entry

To register you must have a valid ANZBGF playing name. New players can sign up here. Registration is then via the signup link for Kakadu on MyPage

You are expected to complete all of your matches. If you do not play all your matches, you may be excluded from future web-based ANZBGF Tournaments.

Unless specifically stated otherwise elsewhere in ANZBGF Tournament's rules, you may enter the tournament using only one player name.  If you enter more than once, you may be disqualified from the WarpGammon Tournament.

Late signups will remain open for about a week, but may close earlier if brackets are full.

Players must enter each month.  Signups will close at midnight Pacific Time on the last day of the month.    It is the player's responsibility to sign up before signups close. Late entries can only be assigned to the players entitled level if space is available.

Vacation Rule Players wishing to take time off may do so and re-enter up within the next 12 months and be placed in the division they would have been had they continued.  It is the player's responsibility to notify the host when they are returning by placing a comment in the signup form,
Scoring Forfeits for the purpose of determing division winners and promotions will be allocated as follows:

A win will have a value of 1
A forfeit win will have a value of 0.6
A played loss will be worth 0.3
A forfeit loss will be worth 0.
Tie Breaking Ranks will be based on scores obtained.  Ties will be broken as follows:
1. Head to head among tied players
2. If some players remain tied, head to head among those players.
3. Second level tie breaking.
4. Third level tie breaking.

If the Kings bracket champion is not broken by #1-3, a playoff will be held.

Match Settings
Venue: Backgammon Heroes
Format: BG Studio
Matchtype: Tournament
Length: 7 points
Clock: Standard
Pipcount: Yes
Scheduling
your Matches
Please ensure that your normal scheduling times are in your profile, as well as the servers you play on. This is an invaluable aid to scheduling.

Online link up with players is encouraged but if you have not been able to play a match by the middle of the month then you should start a scheduling correspondence to arrange a time and location.

If you have sent 2 emails to your opponent without response then it is considered that you have done enough. Contact the host if you feel you need extra assistance in arranging a match.

Forfeits Players do not need to apply for forfeits, they will be granted automatically at month's end based upon scheduling emails. Emails sent in the last 2 days will be ignored unless they are part of a continuing communication between players. You cannot expect a forfeit win if your first email is sent less than 2 days from the end of play regardless of whether your opponent has scheduled or not.

Players who have made insufficient effort to play all their matches may be refused entry to the next month's event.

Players are subject to penalties for failing to complete or attempt to complete matches. In general, players who receive forfeit losses on more than half their matches will be prohibited from play in the following month.  Penalty points are cumulative and will be removed at the rate of 25% per month.  For a complete explanation of penalty points follow this link.

Tournament Staff The ANZBGF Kakadu Tournament Host is cindybel (Cynthia Belonogoff) Players can also request online assistance from cindybel(Cynthia Belonogoff)

In the event of situations not specifically covered by the rules, the host may take such steps as are necessary to preserve the competitive integrity of the tournament.

In the event of any ruling involving either the host or co-host as a player, the decision will be referred to an impartial person or committee whose objectivity is agreed to by all concerned parties.

General Web-based
Tournament Rules
All rules pertaining to conduct of web-based tournaments will be as per ANZBGF Online Rules.   Players should pay particular attention to policies regarding scheduling.  Players who do not make a sufficient effort to schedule and play matches risk disqualification and suspension.  Players who do not have enough time and flexibility to schedule and play 11 matches during the month at times convenient to opponents in all time zones are advised not to register.
ANZBGF points
Match win Bonus Points
AccaDacca 7 points 1st - 50 points
2nd - 30 points
Chisels 5 points 1st - 30 points
2nd - 18 points
DMAs 5 points 1st - 18 points
2nd - 12 points
Wiggles 5 points 1st - 12 points
2nd - 7 points