Rules
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Please note:As this format is experimental, we reserve the right to make minor adjustments to tournament
procedure from the stated rules if we deem it will benefit the majority of players.
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Format
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The tournament will be a 7 round Swiss format.
Matches will be 15 points. Players are seeded initially by Warp
rating, with the highest ranked player paired against a player
half way down the ranking.
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| Scoring |
A players score for a match is based on the loser's
match score. The loser receives his match score while the winner
receives 30 - loser's score. In the second and subsequent rounds
players are ranked by the cumulative scores with the top scoring
players paired together and so on down the line to the lowest
scoring players. No player will play the same opponent twice
in the same tournament.
For the first 4 rounds, when a match has not been
played by the deadline a forfeit score of up to 20 points will
be awarded each player, dependent on the scheduling efforts
of each player. Matches scheduled late will not receive the
maximum award.
In the final 3 rounds a maximum forfeit score will
be awarded of up to 20 points or the player's average score
in the first 5 rounds, whichever is the greater.
Forfeited matches may be played during the following
round for the first 4 rounds, in which case the match score
will replace the forfeit scores. Players who need an extension
for the final 3 rounds must contact the host.
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| Match Logs |
Players should save matchlogs. On rengames this can be done automatically. On WGC you need to save the log
just after completion of the match. This will serve as evidence that the match was played and the score is
correct. On no account are matches to be reported as played if they have not been played to completion. |
| Disqualification |
This tournament relies on players scheduling and playing matches. Players who fail to either schedule or play a match
will be removed from the tournament. |
| Entry |
Players
may enter only once. Signups will close at 6 PM Pacific
time on the last day of the month. The draw will be posted as
soon as practical thereafter.
There are no entry fees or
prizes.
Late entries will be accepted and will enter with a
score of 12 points per missed round. Late entries may replace
players who have not scheduled at all for the first 2 rounds.
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General Web-based Tournament Rules |
All rules
pertaining to conduct of web-based tournaments will be as
provided in the Warp Gammon
Web-based Tournament
rules. Players should pay particular attention to
policies regarding scheduling. As a general guidelines, a player
will be required to play at his opponent's convenience if s/he
fails to reply to the initial scheduling email by 2 days after
the earlier of when the email is sent or the start date for the
round. If four days pass with no reply, a forfeit may be
awarded against the player by the host. Players do not need
to petition the host for a forfeit win.
All forfeits are based upon scheduling emails. An extension of up to two days will be
granted on request if the players have been attempting to
schedule.
Players may be denied entry for failure to
complete matches in this or any other Warp Gammon web-based
event.
Players who have not played a match or sent any scheduling emails for that match
will be removed from the tournament.
Matches will be played at the rate
of about one every seven days. The schedule may be adjusted
slightly in the first month.
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| Tournament
Staff |
The Matterhorn
Tournament Host is cindybel The Director of Warp Gammon
is SteveWorld.
In the event of any ruling
involving any WarpGammon staff member as a player, the decision
will be referred to an impartial person or committee whose
objectivity is agreed to by all concerned parties.
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| Warp Gammon
points |
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Win |
Bonus* |
| Main |
9
points |
1st
- 50 points
2nd - 30 points
3rd - 20 points
4th - 10 points
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| Ratings |
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